Senior VFX and Virtual Production artist with experience spanning feature film, AAA game production, and real-time Virtual Art Department workflows. My work focuses on building production-ready visuals, scalable pipelines, and collaborative workflows that hold up under real studio constraints, including schedule, performance, and downstream integration.
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Resume
Professional Experience
Virtual Art Department & Production Leadership
I’ve supported and supervised Virtual Art Department workflows across feature film and real-time production, helping teams translate creative intent into assets and environments that function reliably in downstream pipelines.
Responsibilities have included:
Environment and asset development for cinematic and virtual production use
Previs and layout support for camera, blocking, and scale validation
Coordination between art, layout, lighting, and technical teams
Establishing production-ready workflows for Unreal Engine and hybrid pipelines
The focus has consistently been on clarity, performance, and iteration speed, not just visual fidelity.
Feature Film & Studio Production
My background includes work on large-scale studio productions where visual development, assets, and environments needed to meet the demands of final-pixel workflows.
Across these projects, priorities included:
Clean topology and scalable asset construction
Dimensional accuracy and reference-driven modeling
Lighting and look-development alignment with final production standards
Collaboration with downstream departments to avoid rework and breakage
Creative decisions were always made with production impact in mind.
Real-Time, Unreal Engine & Virtual Production
A significant portion of my recent work has focused on real-time workflows using Unreal Engine for previs, cinematic tests, and virtual production evaluation.
This includes:
Asset and environment optimization for real-time performance
Layout and scene assembly for cinematic review
Lighting and look-development tuned for real-time constraints
Testing production viability of real-time workflows alongside traditional pipelines
The goal has been to reduce friction between departments while maintaining visual intent.
R&D, Pipeline & Technical Workflows
Alongside production work, I’ve contributed to internal R&D efforts exploring new workflows, tools, and AI-assisted techniques.
This has included:
Pipeline experimentation and workflow prototyping
Tool evaluation for asset generation, cleanup, and iteration
Integration of AI-assisted workflows into existing production contexts
Balancing innovation with reliability and maintainability
I approach R&D pragmatically—new tools only matter if they survive contact with production.
Core Skills & Focus Areas
Visual Development & Environment Art
Virtual Art Department Workflows
Real-Time & Unreal Engine Pipelines
Previs, Layout & Technical Visualization
Asset & Environment Optimization
Cross-Discipline Collaboration
Pipeline & Workflow Development
Tools & Production Experience
Experience working with modern production tools and pipelines, including:
Unreal Engine, Houdini, Maya, Blender, ZBrush, Substance Painter, Marmoset Toolbag, After Effects, and supporting real-time and offline rendering workflows.
(Additional tools and pipeline details are shown throughout the site.)
Collaboration & Consulting
I collaborate with studios, teams, and independent creators in both staff and consulting capacities. Engagements range from hands-on production work to pipeline strategy, workflow design, and technical visualization support.
If you’re building visuals that need to function in real production conditions, I can help bridge creative intent and execution.

CREATIVE PRACTICE
Production Experience Across Film, Real-Time, and R&D
My background spans feature film, virtual production, and internal R&D initiatives, with experience supervising previs, layout, environment development, and real-time scene assembly.
This range has shaped a practical mindset. Creative decisions must hold up downstream in performance, iteration, and collaboration.
Collaboration & Consulting
I collaborate with studios, teams, and independent creators on a project or consulting basis, supporting asset development, pipeline strategy, and real-time workflows. Engagements range from hands-on production supervision to early-stage R&D, visualization planning, and workflow design for real-time and hybrid pipelines.
How I Work
I work closely with creative leads, technical teams, and production stakeholders, often bridging disciplines to align intent early and reduce friction downstream.
The emphasis is on practical decision-making, clear constraints, and systems that support iteration. Assets and workflows are designed to adapt as a project evolves, without breaking the pipeline.