ABOUT / CREATIVE PRACTICE / BACKGROUND
I’m a senior VFX and virtual production artist with a background spanning feature film, real-time workflows, and visual development. My work sits at the intersection of art, technology, and production — focused on building assets, environments, and systems that hold up under real-world constraints.
Over the years, I’ve contributed to large-scale productions and internal R&D efforts, working across environment development, hard-surface assets, previs and techvis, real-time scene assembly, lighting, and pipeline design. That experience has shaped a practical, production-first mindset: images matter, but how they’re built — and how they move through a pipeline — matters just as much.
Today, this practice extends into AI-assisted workflows and experimental tools, always grounded in cinematic intent and professional standards. Whether developing hero assets, testing real-time production strategies, or exploring new creative systems, the goal is the same: create work that is visually grounded, technically sound, and ready for scale
CREATIVE PRACTICE
Production Experience Across Film, Real-Time, and R&D
My background spans feature film, virtual production, and internal R&D initiatives, with experience supervising previs, layout, environment development, and real-time scene assembly.
This range has shaped a practical mindset. Creative decisions must hold up downstream in performance, iteration, and collaboration.
Collaboration & Consulting
I collaborate with studios, teams, and independent creators on a project or consulting basis, supporting asset development, pipeline strategy, and real-time workflows. Engagements range from hands-on production supervision to early-stage R&D, visualization planning, and workflow design for real-time and hybrid pipelines.
How I Work
I work closely with creative leads, technical teams, and production stakeholders, often bridging disciplines to align intent early and reduce friction downstream.
The emphasis is on practical decision-making, clear constraints, and systems that support iteration. Assets and workflows are designed to adapt as a project evolves, without breaking the pipeline.
