Real-Time • VFX • Cinematic Cuts
Show Reels
Virtual Art Department Reel
Ready Player One
Manalorian (Season 2)
Avatar WAy of the Water
Reel Overview
This reel highlights my work across multiple productions within the Virtual Art Department (VAD), showcasing real-time previs, environment layout, scene assembly, lighting development, asset modeling, texturing and UV layout. The selected shots represent contributions to large-scale virtual production pipelines supporting on-set visualization and final cinematic direction.
Key contributions
– Environment layout and worldbuilding for real-time stages
– Previs/techvis for action and narrative beats
– Shot design: set layout, alignment, lensing, and movement
– Lighting and LookDev for director scouting and reviews
– Scene assembly and optimization for VP workflows
Production Context
The Virtual Art Department serves as an early visualization and scene development team for large-scale film productions. These sequences support director exploration, real-time reviews, and on-set virtual production workflows.
Responsibilities
My work included environment layout and vis-dev, previs/techvis, scene assembly, lighting development, and LookDev—including kitbashing, modeling, and texturing. Several elements were refined to final-pixel quality, while others supported visualization, editorial reviews, and broader virtual production workflows.
Pipeline & Tools
Unreal Engine, Maya, ZBrush, Substance Painter, 3DEqualizer (digital set-extension alignment), proprietary layout tools, real-time lighting and foliage creation tools (including Wētā’s Gazebo and Lumberjack), and real-time review workflows.




