Delorean
Ready Player ONe

DELOREAN
READY PLAYER ONE

Virtual Art Department Asset

( Virtual ARt department -Digital DOmain)

Project Overview

Multiple versions of the Ready Player One DeLorean Time Machine were created to support previs and Virtual Art Department needs.

The clean configuration featuring bullet-hole damage details is shown here.

This final pass focused on a full hard-surface reconstruction, emphasizing geometric accuracy, clean topology, and modern look-development standards suitable for close-up hero shots and real-time review workflows.

All geometry was rebuilt from a foundational blockout, with scan data used as dimensional and detailing reference, ensuring the asset remained accurate to the referenced films while remaining modular, performant, and production-ready across multiple downstream use cases.

Asset Overview

Asset Variants

  • Undamaged DeLorean Time Machine

  • Damaged configuration

Primary Components

  • Body shell and gull-wing doors

  • Rear time-machine assembly

  • Wheels, suspension, and exposed mechanical elements

Build Notes

  • Fully rebuilt hard-surface geometry

  • Modular, subdivision-friendly topology

  • Scan data used as reference for proportion and accuracy

Pipeline Ready

  • Clean hierarchy and naming

  • Consistent scale and pivots

  • Optimized for previs, VAD, and downstream lighting workflows

Tools & Pipeline

Modeling: Maya | ZBrush

Texturing : Substance Painter | Mudbox